Dear Earth, is a small interactive fiction game poem made in roughly eight hours in Bitsy for the September 2026 Maker's Massive 8-hour jam in Cape Town. The jam is an in-person event that's held once a month on a Saturday so I haven't attended it yet but the theme was announced early this time, a few days ahead of the jam, so I decided to work on an entry from home.

The theme of the jam was "Dear ______," with a constraint to make a game poem, preferably in a tiny game engine.

I have never made a game in eight hours before (I was particularly thrilled earlier this year that I finally managed to make a game in 48 hours!) so this was a challenge I set for myself to see if I could make something extremely small by constraining the game as much as possible and avoiding any scope creep. I tried my best not to think about the theme and what I might make ahead of time, although a few ideas did drift in my thoughts a little bit and one of them became the basis for this game. I also wasn't completely clock watching so I estimate that it took me roughly eight hours. Maybe nine.

It's also a little janky but I consider it finished.

My game poem was partially inspired by Little Legs by Cephalopodunk.

Controls: Press the arrow keys to move, advance the dialogue boxes, and move the game forward if nothing seems to be happening.


Credits:

  • Mandy J Watson (@mandyjwatson on Bluesky):
    Game design, narrative and writing, programming, and art
  • Title Card Font:
    Munro by Ten By Twenty (SIL Open Font Licence Version 1.1)

Software Used:

 

The Poem's Text (click to reveal) Dear Earth,

I may have limited oxygen
but from here it's you who seems so fragile.

We should be sorry
for what we have done to you

but we are not.

You look so bright
in the sky
tonight.

All I can do is apologise for myself
and take your photo
to show to everyone
when I return.

When I return to you.
When I return...

home.

 

 

Published 3 days ago
StatusReleased
PlatformsHTML5
Release date 3 days ago
AuthorMandy J Watson
GenreInteractive Fiction
Made withGIMP, bitsy
TagsBitsy, Pixel Art, Short
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Touchscreen
AccessibilityColor-blind friendly
ContentNo generative AI was used

Comments

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(+1)

Lovely, it just needs some music :) There is a glitch where pressing the left arrow key neither advances the poem but also makes the avatar jump from one side of the screen to the opposite side on each press. But seemed to sort itself out after I just pressed the other arrow keys a few times.

Thanks for playing and taking the time to leave a comment!

I actually composed a very tiny piece of music in Bitsy but the internal music engine doesn't work properly (the music resets/restarts every time you move to a new room and I don't know if there's a way around it) and I didn't have time to  get the external audio hack working so no sound. However, since there's no sound on the Moon I thought that was somewhat apt and also a contrast to what one would experience back home.

The movement is not a glitch, exactly, it's how the room transitions are set up because you're moving back and forth between two different sections of the lunar surface but I think I used the wrong entrance/exit setting on them, although I'm not sure the other viable option would have made a difference. I did think of another way to try to do it late in the jam but I would have needed to add a couple more horizontal lines of art to the surface of the Moon in its rooms and redo all the entrance/exits. which is extremely time consuming, and I was out of time by that point.

the left arrow key thing was particularly weird. I didn't notice the same glitch if I just pressed the right arrow key. maybe I just got stuck on something lol

I'm guessing you ended up in the top left or bottom left corners and then it's tricky to get out because of how the exits are set up. I don't really have an answer for how to do it better (yet) and was hoping people would stick more to wandering in the middle of the lunar surfaces.