Writing & the Sound design gave me chills
Hallucinatory Machinations Of A Fragile Mind
You find yourself in a mysterious courtyard and set out to investigate it in this adventure-puzzle game with touches of horror and/or humour (depending on your perspective).
This is my entry for the SA Game Jam 2020 (72-hour category). The 2020 theme was “Returning From The Brink”.
The game will launch in full screen mode.
- Mandy J Watson (@mandyjwatson):
Game design, narrative and writing, programming, audio, and art
Alike Angular by Sveta Sebyakina, Alexei Vanyashin, and Cyreal (Open Font Licence);
Nevis by Ten By Twenty (Open Font Licence); and
Nothing You Could Do by Kimberly Geswein (Open Font Licence)
There are a few small areas that hold the promise of something but nothing actually occurs. Had I had more time I would have fleshed them out further. You can probably get a sense of what I had intended to do with them.
The ending was the first part I wrote. It might appear that it was the last part that I wrote but that is not the case.
The only third-party assets I used in this game were the fonts.
The audio consists of base samples I created in Bfxr and ChipTone, as well as raw audio samples I recorded myself, all of which was edited in Audacity.
I created all the graphics. The shape’s colour blocks change with every runthrough. It’s randomised. This wasn’t necessary, of course, but it’s a little touch that makes me happy.
SA Game Jam 2020 award winner!
The judges had this to say: “The game is well executed, the experience feels complete, and it offered some exciting surprises. Through its writing, the game evokes strong imagery, and the feeling of a bigger world that exists beyond it.
The judges felt that the developer did a fantastic job of getting the most out of her tools, using Twine to incredible effect. This is no small feat for a hobbyist developer, and the reason why we’re awarding Hallucinatory Machinations Of A Fragile Mind with this prize.”
|Release date||Sep 28, 2020|
|Author||Mandy J Watson|
|Genre||Interactive Fiction, Adventure, Puzzle|
|Made with||Audacity, ChipTone, Bfxr, GIMP, Twine|
|Tags||Narrative, text-adventure, Text based, Twine|
|Average session||A few minutes|
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That's good to hear. You never know when you're making games like this because you know what's in the game so you can't experience it fresh.
Thanks for playing!
Interesting little story, I quite liked the way the note changed its message by having faded letters. The ending made me chuckle
this game creeped me out nicely. i didn't expect that ending and wish i got to know more about the figure that appeared.