Version 2.0 Released


Last week I uploaded a long overdue update to The Light At The Frankenstein Place. The game was my first solo project, which I published in February 2020. I'd previously only participated in a few game jams with friends, in which I was primarily responsible for areas that included narrative design, game design, and writing. This was my first time being responsible for everything. It was also my first Twine game and, at that point, I was still getting to grips with how Twine worked and what you could do with it. I was also just beginning to teach myself pixel art, although 1-bit art is a stylistic choice I made on purpose for my Tiny Adventure game series.

My intention with The Light At The Frankenstein Place was, first, to start and finish something all by myself and, second, to make a very short, narrative focussed adventure that didn't need any special coding or variables, for a reason I will be revealing in a future blog post. I also wanted it to be quick and fun to play for the player, especially given the various possible paths to the two different endings, which can become tedious to have to replay in longer games.

Since I've subsequently made much more complex games in Twine, however, I've been wanting to return to my two Tiny Adventure games (the other being The Time Machine, which I will be tackling next) to give them a little bit of an update. I wanted to improve how the text is displayed on screen, improve the pixel art, and adjust and expand some of the text slightly.

I wanted to stay true to the original 1-bit pixel art, so I didn't make any major changes to any of it. Rather, I only fixed minor annoyances, such as jaggies, and improved the overall design, notably of the zombie hand grave death art (below), although I did a little bit of work on all the pixel art in the game.

The game itself is exactly the same - I haven't changed anything about the mechanics or the various paths through to the good and bad endings. Rather, it just displays better on screens and the text looks a little better, plus some of the sections that were incredibly concise have been expanded to be a bit more descriptive.

In 2020 Bart Bonte featured the game on his web site, which drew a lot of traffic at the time and continues to send through the occasional person every month. I'm really grateful for that exposure, and appreciate everyone who has played the game in these past five years, as well as those who took the time to write supportive comments.

I hope you'll enjoy the update.

 

Changelog:
v2.0 20250627:
- Updated the style sheet and coding so that the game displays better on various types of screens and looks better overall.
- Updated the text: made a few narrative corrections and made some of the passages slightly longer and more descriptive.
- Updated the pixel art to fix beginner mistakes, such as jaggies, and improve it overall (notably the art on the death screen).

 

Leave a comment

Log in with itch.io to leave a comment.